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Mallard 0.8.0
Unstructured, GPU accelerated, high-order finite volume CFD solver
Mallard website |
Curved (high-order) boundary geometry. More...
#include "curved.h"#include <algorithm>#include <cmath>#include <map>#include <stdexcept>#include "comm.h"#include "input.h"#include "mesh.h"#include "mesh_block.h"#include "zone.h"Namespaces | |
| namespace | curved |
Functions | |
| uint32_t | curved::element_order (uint32_t n_corners, uint32_t n_nodes) |
| Order of a Gmsh boundary element with n_corners corners and n_nodes nodes (1 linear, 2 or 3; triangle9 and quadrangle8 are the incomplete cubic and quadratic ones), or 0 if unsupported. | |
| bool | curved::enabled (const toml::value &input) |
| [mesh] curved: whether curved geometry is used at all (default true). | |
| std::vector< Shape > | curved::read_shapes (const toml::value &input) |
| Analytic shapes of the [[mesh.curved]] entries (none if [mesh] curved = false). | |
| Surfaces | curved::surfaces_of_mesh (const Mesh &mesh, const toml::value &input) |
| The curved surfaces of a whole mesh held by this rank: the high-order faces it was read with (Mesh::high_order_faces) and the faces of the zones of the analytic shapes. | |
| Surfaces | curved::surfaces_of_block (const MeshBlock &block, const toml::value &input) |
| The curved surfaces of a mesh spread over the ranks as blocks (collective): every rank gets the faces of every block. | |
Curved (high-order) boundary geometry.